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RiverJordan
Everything is Connected. 🙏💛✨

Jordan River @RiverJordan

Age 32, Male

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The Mystery School of Life

Canada

Joined on 6/14/05

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is that sonic game seriously fan made? that could seriously pass off for an actual console game, damn!
maybe it is flash's time...

Flash is peaking right now, being used in like 95% of computers worldwide (save for iPod/Pad's). It'll sloowlly start declining in the next year or so though.

sorry for the double post, but if possible, could you provide a link to that sonic game or tell us where to play it?

It's downloadable if you google "Sonic Fan Remix" for both mac and PC

lol i remembe that sonic fan game!

SO fun hey? Killed sonic 4 easy

So let me get this straight.. A engine geared towards 3D games which is know to have to use non traditional methods to create 2D games is better at making 2d games then an engine geared towards 2D because you saw a fan game made with it but have no actual personal experience with it what so ever.....k

how much is jobs paying you? seriously...

no, its an engine geared towards games in general, not JUST 3D games. All kind of games, you could do pixel games in this too.

Check out "Paper Moon" if you want, that's all 2D and looks pretty sweet.

also, who says i have no experience with unity? I'm part of a local indie game development community led by Alec Holowka of Infinite ammo, most of the games made with them is in Unity.

and finally, flash did NOTHING wrong, i have absolutely NOTHING against it. I'm just not super clingy to a program.

"It can also produce browser games that use the Unity web player plugin, supported on Mac and Windows." Says Wikipedia

Am I the only one who sees something is clearly missing?
The point in switching from Flash to HTML5 is that it's not bound to a company such as Adobe... Which means it's super-duper compatible. If Unity replaces Flash, we're still stuck with the problem of poor Linux support (or in Unity's case, absent Linux support).

Flash sucks in Linux, but at least it exists...

Because Linux and Mac both use OpenGL for graphics, i'm sure exporting to Linux works OK with Unity. Even if its not, i'm pretty sure that the 93% of the world that uses mac and PC won't really care all THAT much even if linux didn't get it. I know Mac's always used to be late with getting new stuff but nobody cared cuz most people use PC's.

Besides, i'm sure it would be really easy to make a linux plugin for unity, again just cuz they're both OpenGL

hmm, i see where you're coming from and i agree, flash will die, it won't be soon, hell we might not get to see it, but it will happen. the reason unity will never be too popular now is well, flash is sort of like the "every man's" software, anyone can pick it up and animate/code, and get better over time. with a program like unity, you will need some experience to use it, since it's so complicated (err, i assume, i don't really know much about unity) well, either way, you've made some good points, and people should really stop saying flash will never die, cause it will.

Flash's lifespan is determined by how the community uses it. For example, if Newgrounds or any other internet "web game" sites take another (for example) 5 years to start implementing Unity, then it'll probably be another 10-15 years before Unity really hits mainstream, if Unity was implemented into these big sites tomorrow, then it would be much sooner. Kind of a "general awareness" thing.

I think its fact that we will see the death of flash, or at least, flash as we know it. Perhaps it'll find its own use different from what its currently used for.

But yeah, i like how flash is an every-mans software, being able to pick it up and make movies, games, websites, all that jazz. But now it'll soon come to the point of "If you want to make complex games, go Unity, if you want to make amazing websites, go HTML5, brilliant cartoons? Toon Boom, After Effects and Photoshop. Flash isn't the "best" at any of these, but its merit was that it COULD do them all. I don't see flash evolving with the rest of them though. :)

Thanks for the reply!

I'm not saying Unity isn't better, I'm inclined to agree with you on that. And like I said, it will effect commercial games, and many artists and programmers will move across to it. What I mean is that Flash doesn't necessarily "need to die" as a result. I personally don't plan on sticking with the one program my whole life, but plenty of people will use it still in the same way plenty of people use MSPaint. Unity will make a big splash, and Flash won't have the same empire of everything that it has right now. but from the perspective of Newgrounds users, who are mostly independent artists and game makers, we will use whatever the hell we want regardless. I understand the point your making is the effect Unity is going to have on web gaming as a whole and not on individual users, I'm just saying "Flash needs to die" is a brash statement. It's kinda like saying chimpanzees should all die because humans are better at problem solving. We are indeed better at problem solving, and our numbers as a result have greatly overwhelmed those of chimpanzees, but that doesn't mean it's no longer worthwhile for chimps to exist.

I agree and acknowledge that flash doesn't NEED to die, for things to get better. The reason i write that though, is because Adobe doesn't treat flash like a gaming program, to them its all about "web content" and stuff, so it's not gaming specific.

What's going to happen to flash when HTML5 takes over on the web, it will be a better web experience, but i'd like to see what Adobe says when they start losing the web developer market, will they admit "okay, we can focus on the gaming aspect of flash" or drop it altogether? Maybe some third option..

It seems like people is very happy where they are right now. Unity and HTML5 can bring in better experience but it seems not much people is up to take the risk. Hell man, I think its cuz we are lazy :P :P :P And i saw u only thanked to shadowgamers reply. Your broke my heart bro T_T

Lol i think cuz he was like the first to not flame me in a reply so i was like "yay! 1 guy's not a spaz" thanks for the reply too ;)

yeah, people are just deadset in their flash comfort zone, which is too bad, cuz while its good, there are much better options on the horizon. It'd be like buying a hummer when an electric hummer comes out in a year, or something like that.

Oh, and also,sorry for double post but i had unity downloaded but i never opened it. And now i say "f**kin hell man, i shoulda be wasting all my 23 hours to this shido". Thanks for (mabye) opening a new door to this rusty hall ;)

"no, its an engine geared towards games in general, not JUST 3D games. All kind of games, you could do pixel games in this too.

Check out "Paper Moon" if you want, that's all 2D and looks pretty sweet."

The target audience for this program/engine is generally for those looking to create 3d games not the opposite, I'm sure this thing isn't like a Saturn.

You still didn't answer my question, I didn't ask if it is possible to create 2d games but how is the creation process of 2d games in unity superior to that of flash.

"also, who says i have no experience with unity? I'm part of a local indie game development community led by Alec Holowka of Infinite ammo, most of the games made with them is in Unity."

Just because you are part of a community in which unity is used doesn't mean you yourself have vast experience of unity itself which is what i was implying.

That's true, i don't have vast experience with unity, i'm just familiar with it.

And i say unity is better at 2D gaming simply because you can do MORE with it. There are many limitations with flash that can be overcome with unity, more advanced FX, depths can be more accurate, shading, just stuff like that i find.

Thank's for telling me about unity man! I've always wanted to try making games since I was like 6!

Yee Unity does offer a shit load of power and features that makes it very attractive to developers, but we would need a massive shift in the community for it to simply replace Flash. The thing you need to remember about Flash is that its designed as an "all round" web tool, and for those reasons it is relatively basic. This means developers are limited, but its also really easy to make those simple games people look for in a browser, and they can be tackled by pretty much anyone with some basic programming knowledge. The amount of time that it takes to build a comparable game in Unity is huge, and although its obviously the superior technology, that doesn't mean its gonna over take Flash. I did a lot of research on this for my University Dissertation and found similaritys between the Flash Community and the early commercial video game Industry. If people do start looking to the browser for big 3D games then I think our community could very easy grow to reflect the state of the commercial industry, as we see more interest from big companies, longer development timescales and bigger teams needed to deliver 3D games.

Thats just my thoughts anyway, Flash can still suck my balls.

That will be AWESOME